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Off-topic but i just needed to say this.
I think POV-scripting language should stay the same.
Actually , i started writing POV scenes before i learned to programme in
C. It was around 1992. When i started learning C, i was amazed to see
how similar it's syntax was to POV scripting language and it helped me a
lot.
"Jon A. Cruz" wrote:
>
> Nigel Stewart wrote:
>
> > > XML... XML... XML... XML...
> >
> > Heh. I'm with you on that one Jon.
> > As I understand XML (not very well)
> > it is data-oriented. How do we keep
> > the sanity of XML while allowing
> > functionality? And, is XML really
> > oriented to manual editing?
> >
> > The kind of thing that I'm thinking
> > is that if I click inside a sphere { ..}
> > block, I should be able to change
> > properties graphically, with context
> > help linked back to the documentation.
> >
> > Nigel
>
> Yes. Given a valid DTD for some POV-Ray flavor of XMl, then any good
> generic XML editor could do that. All attributes for a given tag, and
> valid contexts for tags are known, so the editors can do exactly that.
> Well, almost. To do the color and such you might need a specialy editor,
> or just custom attributes for an editor.
>
> But, it would know that you can add a pigment to that sphere, and that
> you can't add a box, etc.
>
> <sphere radius=1>
> <pigment>
> <color rgb='#ff00ff'>
> </pigment>
> <rotate x=0 y=10 z=0>
> </sphere>
>
> Or there could be all sorts of different ways to do it.
>
> --
> "My new computer's got the clocks, it rocks
> But it was obsolete before I opened the box" - W.A.Y.
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