POV-Ray : Newsgroups : povray.programming : Re: Motion Blurring : Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...) Server Time
6 Jul 2025 01:34:53 EDT (-0400)
  Re: XML (was Re: Toughts about implementing motion-blur in POV-Ray...)  
From: Goran Begicevic
Date: 2 Dec 1999 04:11:52
Message: <384637C1.A9923589@tidax.se>
Off-topic but i just needed to say this.

I think POV-scripting language should stay the same. 
Actually , i started writing POV scenes before i learned to programme in
C. It was around 1992. When i started learning C, i was amazed to see
how similar it's syntax was to POV scripting language and it helped me a
lot.



"Jon A. Cruz" wrote:
> 
> Nigel Stewart wrote:
> 
> > > XML...   XML...   XML...   XML...
> >
> > Heh.  I'm with you on that one Jon.
> > As I understand XML (not very well)
> > it is data-oriented.  How do we keep
> > the sanity of XML while allowing
> > functionality?  And, is XML really
> > oriented to manual editing?
> >
> > The kind of thing that I'm thinking
> > is that if I click inside a sphere { ..}
> > block, I should be able to change
> > properties graphically, with context
> > help linked back to the documentation.
> >
> > Nigel
> 
> Yes. Given a valid DTD for some POV-Ray flavor of XMl, then any good
> generic XML editor could do that. All attributes for a given tag, and
> valid contexts for tags are known, so the editors can do exactly that.
> Well, almost. To do the color and such you might need a specialy editor,
> or just custom attributes for an editor.
> 
> But, it would know that you can add a pigment to that sphere, and that
> you can't add a box, etc.
> 
> <sphere radius=1>
>   <pigment>
>     <color rgb='#ff00ff'>
>   </pigment>
>   <rotate x=0 y=10 z=0>
> </sphere>
> 
> Or there could be all sorts of different ways to do it.
> 
> --
> "My new computer's got the clocks, it rocks
> But it was obsolete before I opened the box" - W.A.Y.


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