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What was causing me problems went like this:
#declare texturename = texture{...}
object{... texture{texturename turbulence value}}
It had worked in one of the old pre povwin versions.
When I dug out an old scene file, this started giving
me problems. I had used a different turbulence value
for different objects.
Ken wrote:
>
> "mr.art" wrote:
> >
> > I know that this is a new user sort of question, but
> > I haven't found the answer in the FAQ section. (yet)
> > The Docs say that turbulence can be used in a texture.
> > When I try, I get an error. What's up?
>
> It is dependent upon location in the texture.
>
> This will not work
>
> texture { bozo turbulence .5
> texture_map{
> [0 T1]
> [1 T2]
> }
> }
>
> This will work
>
> texture { bozo
> texture_map{
> [0 T1]
> [1 T2]
> }
> turbulence .5
> }
>
> --
> Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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