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Nigel Stewart wrote:
> > XML... XML... XML... XML...
>
> Heh. I'm with you on that one Jon.
> As I understand XML (not very well)
> it is data-oriented. How do we keep
> the sanity of XML while allowing
> functionality? And, is XML really
> oriented to manual editing?
>
> The kind of thing that I'm thinking
> is that if I click inside a sphere { ..}
> block, I should be able to change
> properties graphically, with context
> help linked back to the documentation.
>
> Nigel
Yes. Given a valid DTD for some POV-Ray flavor of XMl, then any good
generic XML editor could do that. All attributes for a given tag, and
valid contexts for tags are known, so the editors can do exactly that.
Well, almost. To do the color and such you might need a specialy editor,
or just custom attributes for an editor.
But, it would know that you can add a pigment to that sphere, and that
you can't add a box, etc.
<sphere radius=1>
<pigment>
<color rgb='#ff00ff'>
</pigment>
<rotate x=0 y=10 z=0>
</sphere>
Or there could be all sorts of different ways to do it.
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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