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Simen Kvaal wrote:
> You can use +FN +UA for outputting a 24 bit .png-image with an
> alpha-channel. That way, you can easily mask away the background and add an
> image in, say, PaintShop pro.
Nope, that doesn't work correctly (perhaps a bug?):
I've medias in my scene: As you know, they are colored <rgbt 1>.
If a ray hits a media object, there is a hole on this place in the
alpha-channel, !even if there's an object behind the media! It's 100%
transparent.
Hm. Is my problem clear? I'n not good in expressing myself in english...
Gevatter
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