POV-Ray : Newsgroups : povray.programming : Re: Motion Blurring : Re: Toughts about implementing motion-blur in POV-Ray... Server Time
5 Jul 2025 23:33:06 EDT (-0400)
  Re: Toughts about implementing motion-blur in POV-Ray...  
From: Nieminen Juha
Date: 1 Dec 1999 05:20:15
Message: <3844f65f@news.povray.org>
Goran Begicevic <gor### [at] tidaxse> wrote:
: We have lots of examples for this in POV-Ray scripting language. As far
: as i know, there is very few people that hand-code smooth-triangles or
: bezier-surfaces in script. 

  I have done both :)

: So motion blur paths should (of course), be inplemented on script, but
: should only be acurately modelled by 2:nd hand utilites.

  It's perfectly possible to use splines in scripts. Of course if you want
an exact path, it's a lot of trial-and-error modelling...
  However, I didn't say that graphical modellers aren't handy. They are.

: Well, this is not a good comparision. Focal blur shoots plenty of
: redundant rays. Rays shot against motion-jittered objects would only
: affect space surounded by it's bounding box. The smaller the object is ,
: the faster it will go.

  That's why I suggested you to put the plane at the distance of the
focal point.
  Another possibility could also be that the blurred object is the only
object in the scene. I think that adjusting confidence and variance you
can control how many rays are shot when the first ray doesn't hit anything.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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