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Goran Begicevic <gor### [at] tidax se> wrote:
: We have lots of examples for this in POV-Ray scripting language. As far
: as i know, there is very few people that hand-code smooth-triangles or
: bezier-surfaces in script.
I have done both :)
: So motion blur paths should (of course), be inplemented on script, but
: should only be acurately modelled by 2:nd hand utilites.
It's perfectly possible to use splines in scripts. Of course if you want
an exact path, it's a lot of trial-and-error modelling...
However, I didn't say that graphical modellers aren't handy. They are.
: Well, this is not a good comparision. Focal blur shoots plenty of
: redundant rays. Rays shot against motion-jittered objects would only
: affect space surounded by it's bounding box. The smaller the object is ,
: the faster it will go.
That's why I suggested you to put the plane at the distance of the
focal point.
Another possibility could also be that the blurred object is the only
object in the scene. I think that adjusting confidence and variance you
can control how many rays are shot when the first ray doesn't hit anything.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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