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"Ron Parker" <ron### [at] povrayorg> wrote
>
> Don't you have to build and transform anyway?
>
I was hoping not. I was going to use the translate values like this:
object {
MyObject
texture{TextTetxure}
translate 0.2
translate < X_value,Z_value,0 >
// ^^^^^^^^^^^^^
/* the built in value places the bottom of the text at the bottom corner of
the screen. If I could build a prism with these values then the prism would
stay in place even if I changed the camera_right and camera_up or the
camera_angle */
no_shadow translate z scale 0.001
matrix <
autotext_x.x,autotext_x.y,autotext_x.z,
autotext_y.x,autotext_y.y,autotext_y.z,
autotext_z.x,autotext_z.y,autotext_z.z,
autotext_t.x,autotext_t.y,autotext_t.z
>
}/// end object
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