Nieminen Juha wrote:
>
> Morphing should be theoretically possible with povray 3.1 (altough it may
> be easier with uvpov).
But it really isn't practical in script/macro form. It would be too
slow, especially because you rarely have meshes with the same number of
vertices and faces. I think POV script is just too clumsy and slow to do
testellation (even non-adaptive) in an effective manner. It may cope OK
with a few thousand vertices, but an average mesh is ten times that.
Margus
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