POV-Ray : Newsgroups : povray.general : Morphing... : Re: Morphing... Server Time
10 Aug 2024 23:25:50 EDT (-0400)
  Re: Morphing...  
From: Gilles Tran
Date: 30 Nov 1999 05:32:17
Message: <3843A7CF.A0E9EDE4@inapg.inra.fr>
To morph primitives you can use isosurfaces with something like this :
P = P1*(1-clock) + clock*P2
where P1 and P2 are the respective equations of the start and end
shapes.
Just an idea, but it worked to make and column having a round base
morphing smoothly to a square top (with y instead of clock).
Of course this does not solve the problem of morphing CSG compounds or
meshes.

G.

Matt Giwer wrote:

> Margus Ramst wrote:
>
> > Well, for standard primitives I'm afraid even Chris isn't the key.
>
>         The old morphing a cube into a sphere trick.
>
> --
> http://www.giwersworld.org/artiii/
>
> Oh my God! They've rendered Kenny!
>
> How to profit from the end of civilization as know it available
> here soon.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.