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Jeff Lee wrote:
> However, when multiple copies are placed at different rotations, the
> textures all show the same rotation as the first copy of the mesh. If
> the first mesh is rotated z*45, and the second is unrotated, its
> triangles' textures are rotated by z*45.
>
> The docs don't mention anything like this. Is it supposed to happen?
This is a known bug and has been reported to the POV-Team. It will not
likely be fixed until the release of POV-Ray v3.5.
If you were not running OS2 I would point you toward the superpatch and
UVPov bothof which have this particular bug fixed. Source for both is
available I believe if you want to compile your own platform dependent
version.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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