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This will be fixed in the next release of UVPov.
-Nathan
Nieminen Juha <war### [at] punarastascstutfi> wrote...
> Try this:
>
> camera { location y*4-z*4 look_at 0 angle 35 }
> light_source { <100,200,-300> 1 }
> #declare Granite = texture { pigment { rgb x } normal { granite 1 } }
> plane
> { y,0 texture { Granite }
> }
>
> And now try this:
>
> camera { location y*4-z*4 look_at 0 angle 35 }
> light_source { <100,200,-300> 1 }
> #declare Granite = texture { pigment { rgb x } normal { granite } }
> plane
> { y,0
> texture
> { gradient x texture_map
> { [0 Granite scale .01][1 Granite scale .01]
> }
> scale 100
> }
> }
>
> The result should be identical, but it isn't.
> I remember reading about problems when scaling normals. Is this the one?
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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