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Ken <tyl### [at] pacbellnet> wrote:
: I'll tell you why for Warp this is unacceptable.
Because it doesn't work. As I said before, there's no fix for this.
camera { location y*4-z*4 look_at 0 angle 35 }
light_source { <100,200,-300> 1 }
#declare Granite = texture { pigment { rgb x } normal { granite scale .01 } }
plane
{ y,0
texture
{ gradient x texture_map
{ [0 Granite][1 Granite]
}
scale 100
}
}
It's still wrong (and identical to the second scene in my first post).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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