POV-Ray : Newsgroups : povray.advanced-users : Weird results scaling normals : Re: Weird results scaling normals Server Time
2 Nov 2024 09:19:28 EDT (-0400)
  Re: Weird results scaling normals  
From: Nieminen Juha
Date: 24 Nov 1999 14:33:55
Message: <383c3da3@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
:  I'll tell you why for Warp this is unacceptable.

  Because it doesn't work. As I said before, there's no fix for this.

camera { location y*4-z*4 look_at 0 angle 35 }
light_source { <100,200,-300> 1 }
#declare Granite = texture { pigment { rgb x } normal { granite scale .01 } }
plane
{ y,0
  texture
  { gradient x texture_map
    { [0 Granite][1 Granite]
    }
    scale 100
  }
}

  It's still wrong (and identical to the second scene in my first post).

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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