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Fabian,
By "brightest object", I mean, "If you shoot rays into your scene, turn the
colors to grey-scale, what will be the biggest number, ignoring specular and
phong highlights?"
For example, if you have all "diffuse 1.0" objects with pigment colors no
greater than <1,1,1> and the sum of your light sources is 1.5, then the
brightest any object can look is 1.0*1.0*1.5 = 1.5. On the other hand,
let's say one object is supposed to act like a light source, so you use
"ambient 20" with that object. In that case, your brightest object will be
20 and you'd want to use a max_sample of 20 and a radiosity adc_bailout of
0.01/20.
-Nathan
Fabian Brau <fab### [at] umhacbe> wrote...
> Hello,
>
> I understand all well in the new implementation of the radiosity by
> Nathan, but not this thing
>
> max_sample 2 // CHANGE - this should be the same as the
> brightest object
> adc_bailout 0.01/2 // CHANGE - use adc_bailout = 0.01 /
> brightest_ambient_object
>
>
> what is the brightest object, where I find the number 2 in my scene?
>
> Thanks,
>
> Fabian.
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