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If you have scenes that use media and radiosity, you'll probably notice that
they render MUCH slower with UVPov 6.2. This is because POV used to use
very low-quality settings (no media or refraction) with radiosity gather
rays, but UVPov now uses the same quality settings for radiosity rays as for
the rest of the scene. I hope to make this an option in the future, since
rendering scenes this way can be very slow. On the other hand, they do look
more realistic. :-)
-Nathan
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