UVPov 6.2 has been uploaded. Hopefully no major bugs were introduced.
Please note that I have not yet tested the fractal patch. I just
incorporated the changes and compiled. No syntax errors and other scenes
still render with no problems so I assume all is well with it. :-)
New Features:
incorporated fractal patch - completely untested
radiosity uses perturbed surface normal (bumps, wrinkles, etc)
added realistic (exponential) attenuation (use a fade_power>=1000 in
interior)
added ability to put both smooth and flat triangles in the same mesh2 object
Bug Fixes:
fixed problem with clear objects & radiosity
fixed slope_map problems
fixed bug with media type 3 brightness problem
fixed bug with layered texture backwards compatibility
fixed filter+diffuse brightness bug
-Nathan
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