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I was wondering - is it possible to do motion blurring based on the
actual translate commands? What I mean is, create a motion blur from
the translate amount, clock delta, and clock? For example:
sphere {0,1 translate -20*z*clock}
would produce a linear (vector based) motion blur in the z direction,
assuming motion blurring has been turn on. This would obviously need
some adjustment for spline based scenes. Perhaps a MBlur_Amount or
Blur_Distance?
Anyway, just an idea that would cut down on the render time required for
the use of a motion blur in povray. Can anyone make sense of these
ramblings and perhaps translate (no pun intended) them into reality?
H.E. Day
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