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Gilles Tran wrote:
>
> May be a stupid remark, but what about scaling the normals within the normal
> statement until they look right ?
> G.
I'll tell you why for Warp this is unacceptable.
Warp has a very analytical approach to scene design and expects that
when he does this it should do that. No fault in that I suppose except
when it does not behave as it is supposed to.
Me, on the other hand, do not always try to predict the outcome based on
numerical fact. I just tweak things until they look good. Much as a painter
will try a different brush if the brush stroke looks wrong with the one
he is using.
A clash between art and science.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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