POV-Ray : Newsgroups : povray.unofficial.patches : Radiosity question : Re: Radiosity question Server Time
2 Nov 2024 11:24:56 EDT (-0400)
  Re: Radiosity question  
From: Fabian Brau
Date: 24 Nov 1999 03:29:45
Message: <383BA275.71D6E721@umh.ac.be>
Nathan,

Thank you very much for your answer.

Fabian.

Nathan Kopp wrote:
> 
> Fabian,
> 
> By "brightest object", I mean, "If you shoot rays into your scene, turn the
> colors to grey-scale, what will be the biggest number, ignoring specular and
> phong highlights?"
> 
> For example, if you have all "diffuse 1.0" objects with pigment colors no
> greater than <1,1,1> and the sum of your light sources is 1.5, then the
> brightest any object can look is 1.0*1.0*1.5 = 1.5.  On the other hand,
> let's say one object is supposed to act like a light source, so you use
> "ambient 20" with that object.  In that case, your brightest object will be
> 20 and you'd want to use a max_sample of 20 and a radiosity adc_bailout of
> 0.01/20.
> 
> -Nathan
> 
> Fabian Brau <fab### [at] umhacbe> wrote...
> > Hello,
> >
> > I understand all well in the new implementation of the radiosity by
> > Nathan, but not this thing
> >
> > max_sample 2         // CHANGE - this should be the same as the
> > brightest object
> > adc_bailout 0.01/2   // CHANGE - use adc_bailout = 0.01 /
> > brightest_ambient_object
> >
> >
> > what is the brightest object, where I find the number 2 in my scene?
> >
> > Thanks,
> >
> > Fabian.


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