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Chris, thanks.
I looked at the twysted.net and found something that worked.
#macro v_lookat(P1,P2)
#local Norm=(vnormalize(P2-P1));
<0,-degrees(asin(Norm.z)),degrees(asin(Norm.y))>
#end
used like this
object {
Eye
rotate v_lookat(point_to_look_at ,location_of_eye)
translate location_of_eye
}
Chris Huff wrote:
>
> From the macro collection at http://twysted.net/
>
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