POV-Ray : Newsgroups : povray.general : Ray Tracing with hardware : Re: Ray Tracing with hardware Server Time
10 Aug 2024 17:25:42 EDT (-0400)
  Re: Ray Tracing with hardware  
From: Matt Giwer
Date: 20 Nov 1999 02:42:26
Message: <383650EB.FC7B3C40@giwersworld.org>
Joseph FORET wrote:
> 
> My question is simple: Is there a card which render a scene in R.T. with a
> language similar to POV (ascii based) ?
> 
> Just send me an URL, it would be allright. Thanks 

	For the IRTC animation standard we need 

320x280 processors divided by the number of pixels per second
times the number of frames per second desired. 

	Quickly (250,000 / 4000) * 24 = 1500 parallel processors for POV
quality for a reflection and shadow only scene on a PII/333 under
Win98. Linux can double that and 600MHz machines are out so 400
parallel processers could handle it. But at the current rate of
improvement processors will be 300 times faster in less that 20
years. (A 20 second render for 1/24 second or 500 times behind
real time.) 

	And that explains why the professional animation software use
every trick in the book and are constantly inventing new ones to
get around the processing requirements of real raytracing. 

-- 
http://www.giwersworld.org/artiii/

Oh my God! They've rendered Kenny!

How to profit from the end of civilization as know available here 
soon.


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