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michael mcknight <nes### [at] ouedu> wrote:
> i posted earlier saying that i get an error in julia fractals sometimes
that
> looks like parts of them have been randomly sliced up. i got a reply,
which
> i was most grateful for, saying that the putting the camera inside the
> bounding sphere of the julia fractal was causing the error.
unfortunately,
> when i moved it back to 20 units, i still get the error. does anyone one
> know why? thanks in advance. here's my code.
>
> camera{
> location -20*z
> angle 6
> }
>
> light_source{
> <-5,0,-20>
> color rgb 1.3
> }
>
>
ia_fractal{
> <-1.154166666666666, -0.25, 0, 0>
> max_iteration 10
> quaternion
> sqr
> precision 100
> pigment{rgb <1,.3,.3>}
> rotate<0,80,0>
> }
>
> michael
>
First: Thanks for the e-mail
(you could have put it in the NG, though,
I usually check for answers for a few days at least).
Now, when it comes to fractals
I just _have_ to get my (less than) 2 cents worth into the discussion ;)
IMHO the most probable cause of this is the distance estimator used
for quaternion fractals. As the name says, it's an estimate, and - according
to Peitgen's and Saupe's "Science Of Fractal Images" - really accurate
only for high iteration values.
Besides, I'm missing a factor of 0.5 in the implementation of the formula,
making the estimates twice as big as they should be (provided I'm right).
--
Gerald
ger### [at] aonat
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