POV-Ray : Newsgroups : povray.general : vaxis_rotate (A,B,F) ? : Re: vaxis_rotate (A,B,F) ? Server Time
10 Aug 2024 17:29:44 EDT (-0400)
  Re: vaxis_rotate (A,B,F) ?  
From: mr art
Date: 19 Nov 1999 11:04:54
Message: <38357509.82131085@gci.net>
I have a working example in a mannequin
if you you want to see the code. The easiest
way I know is something like this:
#declare the object you want to rotate
    with the "joint" at <0,0,0>
    then apply any rotations
    Then translate the object into place.

Robert Kirkpatrick wrote:

> Greetings,
>
>     So I want to rotate an object  on an axis that I declare, without having
> to adjust for length. For instance I have an object that's called LeftArm.
> It is the union of two cylinders, and I would like to rotate it around the
> vector previously #declared as LeftShoulder.
>
>     From reading the Vector Functions Page of the help documentation, I
> think vaxis_rotate() will perform this for me, but I haven't been able to
> make it work . Unfortunately there are no examples on this topic that I
> could find.
>
> How can I do what I am trying to do? Could you give some working examples?
>
> Thanks so much,
>
> Robert
>
> --
> ill### [at] arinet
> http://www2.ari.net/illos
> ICQ: 1690749


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