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I have a working example in a mannequin
if you you want to see the code. The easiest
way I know is something like this:
#declare the object you want to rotate
with the "joint" at <0,0,0>
then apply any rotations
Then translate the object into place.
Robert Kirkpatrick wrote:
> Greetings,
>
> So I want to rotate an object on an axis that I declare, without having
> to adjust for length. For instance I have an object that's called LeftArm.
> It is the union of two cylinders, and I would like to rotate it around the
> vector previously #declared as LeftShoulder.
>
> From reading the Vector Functions Page of the help documentation, I
> think vaxis_rotate() will perform this for me, but I haven't been able to
> make it work . Unfortunately there are no examples on this topic that I
> could find.
>
> How can I do what I am trying to do? Could you give some working examples?
>
> Thanks so much,
>
> Robert
>
> --
> ill### [at] ari net
> http://www2.ari.net/illos
> ICQ: 1690749
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