|
![](/i/fill.gif) |
I have found that orthographic can come at the last of the
camera statement and still work fine. I only have to make sure
that the camera is not too close or it takes a picture of the
insides of some of the objects.
omniVERSE wrote:
> With yours it is much different and apparently not based any longer on up
> and right keywords either, maybe even not functional at all placed at the
> end like that, not sure.
>
> Bob
>
> omniVERSE <inv### [at] aol com> wrote in message
> news:3832b40b@news.povray.org...
> > I think you have the camera too close for one thing, the orthographic type
> > really always should have the 'up' and 'right' keywords in there to
> specify
> > the scene dimensions. Of course the default should make for a 4/3 wide by
> 1
> > high view, so the objects not appearing whole or not at all must be
> related
> > to the close proximity is going to be my guess anyway, without actually
> > rendering and testing.
> > Well, I just can't resist trying it out. Tried it. Nothing wrong with
> any
> > of the four viewpoints. What version POV-you have there? I used 3.1g for
> > Win.
> >
> > Bob
> >
> > ingo <ing### [at] home nl> wrote in message
> > news:8E8### [at] 212 120 113 81...
> > > In the scene below, try all four locations. In the first all is
> > > ok, the second gives a black image. The third is ok again and
> > > the fourth is missing the sphere.
> > > Why does this happen?
> > >
> > > light_source{<500,500,-500> rgb 1}
> > > camera{
> > > location < 0.0, 0.0, -0.47>
> > > file://location < 0.0, 0.0, -0.46>
> > > file://location < 0.0, 0.1, -0.46>
> > > file://location < 0.0, 0.1, -0.45>
> > > look_at 0
> > > angle 90
> > > orthographic
> > > }
> > > sphere{0.2*y,0.2 pigment{rgb 1}}
> > > cylinder{0,-0.5*y,0.2 pigment{rgb<1,0,0>}}
> > >
> > > Ingo
> > >
> > > --
> > > Photography: http://members.home.nl/ingoogni/
> > > Pov-Ray : http://members.home.nl/seed7/
> >
> >
Post a reply to this message
|
![](/i/fill.gif) |