POV-Ray : Newsgroups : povray.advanced-users : Req: isosurface function : Re: Req: isosurface function Server Time
2 Nov 2024 09:20:55 EDT (-0400)
  Re: Req: isosurface function  
From: Gilles Tran
Date: 17 Nov 1999 09:15:58
Message: <3832B897.5BCA2F08@inapg.inra.fr>
What I still have trouble figuring out is the kind of pattern you expect to see when
applied to an object, and how it would be different from regular wood, or onion, or
even spherical. Perhaps you could hand-draw something and post it in binaries ???
G.

Margus Ramst wrote:

> Hmm... No.
> I mean something like the wood pattern, which is basically concentric cylinders.
> Imagine a stack of cones, all having the same XZ axis and vertex angle, but each
> uniformly scaled larger than than the previous one. This is basically how real
> woodgrain is structured.
> I hope this explains what I need...
>
> Margus
>
> Gilles Tran wrote:
> >
> > Still not sure to fully understand what you need, but would something like
> > this work ?


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