POV-Ray : Newsgroups : povray.advanced-users : creating faked water depth via gradient pigment : Re: creating faked water depth via gradient pigment Server Time
2 Nov 2024 11:27:41 EDT (-0400)
  Re: creating faked water depth via gradient pigment  
From: Nieminen Juha
Date: 17 Nov 1999 06:05:14
Message: <38328bea@news.povray.org>
Chris Huff <Chr### [at] compuservecom> wrote:
: Actually, I think fade_power and fade_distance could be faster than the
: gradient pigment in some cases. Not sure though, you would have to do a
: test of the two.

  I think that fade_distance should be a lot faster than a patterned gradient
pigment. With fade_distance you just multiply the calculated color by
some values but with a gradient pigment you have to make several other
calculations (I think there are search through the color_map table?) to get
the right color.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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