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Mark Wagner <mar### [at] gte net> wrote:
: You can get this effect with either finish{ambient 1 diffuse 0}
No, that will not achieve that effect. That would mean that the object
is not shaded. That's not the same as not casting shadows on itself.
A sphere can't cast shadows on itself but a torus can (due to their
form).
: or in UVPov
: specifying 'double_illuminate', depending on the specific effect you want.
I think that double_illuminate will not eliminate any shadow calculations.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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