Nieminen Juha wrote in message <3831214f@news.povray.org>...
> Or perhaps there should be more keywords to control how shadows are
>calculated for an object:
>
> self_shadow [on|off] // specifies whether it should cast shadows on
itself
> // or not (ie. if off, it will be shadowless for
> // itself but not for other objects)
You can get this effect with either finish{ambient 1 diffuse 0} or in UVPov
specifying 'double_illuminate', depending on the specific effect you want.
Mark
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