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Peter Popov wrote in message <0dMxOC8Ugw8=f17WiV4EWjVSy1kk@4ax.com>...
>On Tue, 16 Nov 1999 01:07:04 -0500, "Mark Wagner"
><mar### [at] gte net> wrote:
>
>>On a similar subject, I think the 'no_shadow' keyword should be removed,
and
>>the keyword 'shadowless' should work in place of it. As is, there are two
>>keywords that are doing essentially the same thing, and it is difficult to
>>remember which one is for objects, and which one is for lights.
>>
>>Mark
>
>Not quite. Shadowless in a light source turns off not only shadow ray
>calculations for this particular light but also any specular
>highlighting. It was initially intended for use as a fill light, and
>there are references in the source code inticating this.
True, but you will never need to use both the 'shadowless' keyword and the
'no_shadow' keyword on the same object, so there is no need for two keywords
for the general effect of eliminating shadows.
Mark
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