POV-Ray : Newsgroups : povray.advanced-users : creating faked water depth via gradient pigment : Re: creating faked water depth via gradient pigment Server Time
2 Nov 2024 11:27:23 EDT (-0400)
  Re: creating faked water depth via gradient pigment  
From: omniVERSE
Date: 16 Nov 1999 19:31:02
Message: <3831f746@news.povray.org>
It was originally intended as a simple remedy for non-color fadeable
objects, which is now available.  So still might be the way to go for
official POV 3.1 and earlier versions, if not "patched in" yet.

Bob

Margus Ramst <mar### [at] peakeduee> wrote in message
news:3831F10E.B7F25098@peak.edu.ee...
> The rendering time hit with fade_distance is negligible, IMO. It's a
rather
> simple calculation.
>
> Margus
>
> Sean Worle wrote:
> >
> > I can see an advantage to this method.  In circumstances where the
> > appearance is not too critical (ie in the distance, small objects,
> > etc.), this might give the desired effect without the extra rendering
> > time that the more orthodox methods entail.
> > Just my  two cents.


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