|
|
It was originally intended as a simple remedy for non-color fadeable
objects, which is now available. So still might be the way to go for
official POV 3.1 and earlier versions, if not "patched in" yet.
Bob
Margus Ramst <mar### [at] peakeduee> wrote in message
news:3831F10E.B7F25098@peak.edu.ee...
> The rendering time hit with fade_distance is negligible, IMO. It's a
rather
> simple calculation.
>
> Margus
>
> Sean Worle wrote:
> >
> > I can see an advantage to this method. In circumstances where the
> > appearance is not too critical (ie in the distance, small objects,
> > etc.), this might give the desired effect without the extra rendering
> > time that the more orthodox methods entail.
> > Just my two cents.
Post a reply to this message
|
|