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I assume you are using a gradient pattern to color a height field based
on it's height?
In that case, try applying the texture before you scale the height
field.
height_field {
//blah blah, height field stuff
pigment {gradient y //or planar
color_map {
[0 color Green]
[1 color Red]
}
}
}
Or are you asking about applying an image_map pigment to a height field
and having it align properly? In that case, remember that they are at
right angles to each other, and you have to rotate the image_map by 90
degrees on the x-axis before it will line up.
(image_map uses the xy plane by default, height fields are aligned in
the xz plane)
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