> 2) Talk to Nathan really nicely and see if he would
> rewrite the radiosity code to use a kD tree and
> photon map. Now that would be cool!
What I would prefer is for someone to add to POV the ability to derive the
scene into polygons (possibly ouputting to .3DS or something) and
calculating a real radiosity solution for the scene, instead of this
MonteCarlo stuff that's so slow.
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