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Could someone tell me the best way to do the following in POV-Ray...
I want to create a sphere with a light source inside and then put small
holes in the sphere to allow the light to shine out through the holes.
I've tried using CSG difference to create a sphere pierced by a cylinder and
put a light source inside...
global_settings { ambient_light 4 }
#include "colors.inc"
difference {
intersection {
sphere { <0, 0, 0>, 1 hollow
}
pigment { Red }
}
cylinder { <0, 0, -1> <0, 0, 0>, .35 hollow
}
}
background {color Black}
light_source { <-1,2,-3> White shadowless}
light_source { <0,0,0> White }
camera{ location <1,0,-5> look_at <0,0,0> orthographic}
Please help, i'm new to POV-Ray and i'm struggling a little with this
problem.
Thanks
Paul
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