POV-Ray : Newsgroups : povray.unofficial.patches : Mipmapping and trilinear filtering in povray : Re: Mipmapping and trilinear filtering in povray Server Time
2 Nov 2024 11:26:36 EDT (-0400)
  Re: Mipmapping and trilinear filtering in povray  
From: TonyB
Date: 10 Nov 1999 10:36:37
Message: <38299105@news.povray.org>
Did you check out the link? It's pretty cool. Gamasutra is a great site,

they manage to reduce the computations from 3978 adds and 8586 multiplies to
1506 adds and 1488 multiplies. I have no idea how useful this would be to
POV-Ray, however. I also found out where the Nintendo developers go to. =)


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