POV-Ray : Newsgroups : povray.unofficial.patches : Mipmapping and trilinear filtering in povray : Re: Mipmapping and trilinear filtering in povray Server Time
2 Nov 2024 11:25:04 EDT (-0400)
  Re: Mipmapping and trilinear filtering in povray  
From: Lutz Kretzschmar
Date: 10 Nov 1999 04:05:09
Message: <382933dd.1896577@194.174.214.110>
Hi Thorsten Froehlich, you recently wrote in
povray.unofficial.patches:

> Hmm, distance based recursive anti-aliasing should solve this problem -
> determine the recursion level by the distance of the intersection.
That is computationally much too expensive. Since the antialiasing has
already been done by making a mipmap, it is not neccessary to fire
extra rays. And once you start getting far away you would have to
antialias far too many rays.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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