POV-Ray : Newsgroups : povray.unofficial.patches : Mipmapping and trilinear filtering in povray : Re: Mipmapping and trilinear filtering in povray Server Time
2 Nov 2024 11:23:04 EDT (-0400)
  Re: Mipmapping and trilinear filtering in povray  
From: Thorsten Froehlich
Date: 10 Nov 1999 01:47:23
Message: <382914fb@news.povray.org>
In article <3828efdc@news.povray.org> , "Nathan Kopp" <Nat### [at] Koppcom> 
wrote:

> However, I think something more general than mipmapping (so that it works
> with all kinds of textures instead of just imagemaps) would be better... I'm
> just not sure how to do that.

Hmm, distance based recursive anti-aliasing should solve this problem -
determine the recursion level by the distance of the intersection.


    Thorsten


____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.