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In article <3828efdc@news.povray.org> , "Nathan Kopp" <Nat### [at] Koppcom>
wrote:
> However, I think something more general than mipmapping (so that it works
> with all kinds of textures instead of just imagemaps) would be better... I'm
> just not sure how to do that.
Hmm, distance based recursive anti-aliasing should solve this problem -
determine the recursion level by the distance of the intersection.
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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