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Peter Popov wrote:
>
> On Tue, 09 Nov 1999 12:24:15 -0800, "Jerome M. BERGER"
> <jbe### [at] enst fr> wrote:
>
> > You're right, but then I would use a very *thick* hollow box instead
> >(btw the plane should be hollow too). It should be thick enough so that
> >the bottom edge is below everything in the scene. A thin box would
> >increase the trace level (and therefore the render time) a lot...
> >
> > Jerome
>
> Not if the thickness is 0, like box { <-1000,0,-1000>, <1000,0,1000> }
> which, though odd, is perfectly legal.
Thanks Peter, I was just going to bring that up. It basicaly will make a box
with a thickness the same as a triangle or a disk object.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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