David Vincent-Jones wrote:
>
> I have been putting a perspective grid in my scene that floats just clear of
> the floor.
> I use it as a visual measuring tool in the final image.
> Currently I have used a grid composed of small cylinders but find that the
> processing time is substantial and I am looking for an alternate idea.
> Has anybody made a similar grid?
I haven't, but if I were to do one, I'd use a plane with a gradient
layered texture, like:
texture {
pigment {
gradient x
pigment_map {
[ 0.9 color rgbf 0 transmit 1 ]
[ 0.9 color Blue ]
}
}
}
texture {
pigment {
gradient z
color_map {
[ 0.9 color rgbf 0 transmit 1 ]
[ 0.9 color Blue ]
}
}
}
Jerome
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* they'll tell you what can't * mailto:ber### [at] iname com
* be done and why... * http://www.enst.fr/~jberger
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