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David Vincent-Jones wrote:
>
> I have been putting a perspective grid in my scene that floats just clear of
> the floor.
> I use it as a visual measuring tool in the final image.
> Currently I have used a grid composed of small cylinders but find that the
> processing time is substantial and I am looking for an alternate idea.
> Has anybody made a similar grid?
You might try a crossing gradient on a very thin box instead.
Something untested like this:
box { -1,1
texture {
pigment { gradient x
color_map {
[.45 rgbf 1][.45 rgb 1][.55 rgb 1][.55 rgbf 1]
}
scale .1
}
finish { ambient 1 diffuse 0 }
}
texture {
pigment { gradient z
color_map {
[.45 rgbf 1][.45 rgb 1][.55 rgb 1][.55 rgbf 1]
}
scale .1
}
finish { ambient 1.5 diffuse 0 }
}
scale <20,.1,20>
}
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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