On Sun, 7 Nov 1999 22:05:09 -0500, TonyB wrote:
>#declare FrameNumber = clock/clock_delta;
Assuming your clock starts at zero and the first frame is numbered
zero, this is correct. The more general formula is
#declare Initial_Clock=(whatever is in your INI file);
#declare Initial_Frame=(whatever is in your INI file);
#declare FrameNumber = (clock-Initial_Clock)/clock_delta + Initial_Frame;
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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