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Andrea Ryan <ary### [at] global2000 net> wrote:
: Should a shear keyword be added to POV-Ray? Are there any other
: transformations that can be performed only by using the matrix keyword?
Actually you can shear an object without the matrix transformation, using
scales and rotates, but you need some math to get it exactly the way you
want.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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