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TonyB wrote:
>
> >How many triangles are in the first file? PrepMesh() can take a very
> >long time if there are a lot of them.
>
> So, you're saying that I did it correctly? There are 20480 triangles
> in the original (generated by your make.inc @ 5 splits). The 'forever'
> parsing was about 1.5 hours, after which I cancelled it.
The tests of the SSS used far smaller meshes (around 200 or so).
The PrepMesh() macro is by far the slowest of the macros; the rest
don't suffer from the n-squared rule.
> PS: Sorry for getting your name wrong, Mr. VanSickle.
Oh, others have gotten it worse...
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