POV-Ray : Newsgroups : povray.newusers : moray v3.1 : Re: moray v3.1 Server Time
5 Nov 2024 11:19:41 EST (-0500)
  Re: moray v3.1  
From: omniVERSE
Date: 5 Nov 1999 20:54:38
Message: <38238a5e@news.povray.org>
Doesn't sound like you're looking to do something POV-Ray or Moray can do.
If I understand correctly, the idea is to blend one objects texture into
another.  Only 'blob' does that ideally (that I know of), and meshes could
feasibly I guess too (really don't know about that).
The only real solution I can think of would consist of a 'texture_map' in
which the object textures reside and then is applied to the two converging
objects as a whole.
Don't know if the Moray news groups are going to be as much a help as the
povray.general might be since this might be a question unanswerable in Moray
alone.  Anyhow, maybe I'm making this out to be more complex a problem than
it really is and povray.general does have a lot of traffic there for more
answers.

Bob

swets <swe### [at] stadsnet> wrote in message news:38235e77@news.povray.org...
> Hello,...
>
> I work with moray and now i have a question...
>
> if i make two figures halve into each other...and i want that the texture
> run trough from figure one into two....how do i do that?
>
>
> greetings....
>
> swe### [at] stadsnet
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.