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Thanks a bunch for the help - it still looks rather foreign to me, but it
looks fairly easy to work with. I am assuming then it'd be easy to move the
camera in a circle as well? (one wouldn't use a sin function for that,
though, heh).
Happy tracing (to all who responded),
Tim Soderstrom
TigerHawk
Chris Huff wrote:
> #declare frequency = 3;
> #declare amplitude = 1;
> #declare distance = 10;
> #declare height = 1;
>
> camera {
> location < sin(radians(clock*360*frequency)), height, clock*distance
> - distance>
> ...other camera stuff...
> }
>
> Note that if you want the point the camera looks at to move, you would
> have to modify it too. Actually, it would be better to use translate in
> that case.
> camera {
> location blahblah
> look_at blahblah
> ...other camera stuff...
> translate < sin(radians(clock*360*frequency)), height,
> clock*distance - distance>
> }
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