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I get the opposite here. UVPov 6.0 is darker than WinPOV 3.1g. In a scene
I used to check this on it has a wine glass on a plane with wood normal (no
wood color_map though) and the normal is strikingly different. The glass and
wine is a little darker; as is the plane as well, or because of the effect
on the normal it appears so.
The wine shadow (and faked caustic, no photons used) is much improved in
UVPov versus Official POV, being brighter while the wine itself is darker
giving everything a better contrast.
Bob
<jrm### [at] videotronca> wrote in message news:38209367.C700C807@videotron.ca...
>
> I just installed uvpov on my linux box and I was making some new
> aliases in bash to use it from any working directory : needing to
> see how uvpov would behave when rendering a standard .pov I was
> quite surprised to see that the uvpov rendering is much, much more
> illuminated than standard pov 3.1g, although I use the same file,
> assumed_gamma and display gamma in both cases... The effect
> certainly is pleasant yet I'd like to know that it will also be
> fairly predictable.
>
> Anybody else had that experience ?
>
>
> Thanks,
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