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There can be difficulties in how the 'sky' vector gets applied I think. Say
the camera is on a Ferris Wheel that also turns around the y axis too, if
the camera doesn't rotate along with it (stays aligned to the ground plane
for instance, as if seated in real ride) then nothing is apt to go wrong. If
it follows the Ferris Wheel path as though afixed to it then it might flip
from one orientation to the next.
I'm not sure of the associated problems but I have seen what appears to need
consideration as far as the sky vector goes.
Bob
mr.art <mr.### [at] gci net> wrote in message news:382061B8.102F1907@gci.net...
> Thanks for all the info. The process
> of keeping track of the location of one object
> in a union of moving parts that can itself be
> positioned most anywhere needs a function
> or something. I mean, the render engine has that
> info anyway, why not #declare PosHead = vlocation(Head,0)
> for the location and #declare NormHead =vlocation(Head,1)
> for the normal info for the Head?
>
> Personally, I think being able to "mount" a camera on an object
> and letting it get moved as the object gets moved is the best option.
>
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