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Luciano Pennini <lpe### [at] writeme com> wrote:
: Anyway let's go back to the problem. When I try to render the scene
: with max_trace_level > 120 the program crashes with the known 'stack
: overflow' error.
This is a real problem, of course, but you should note that depending
on the scene there is a point where increasing the max_trace_level will
have no effect in the result because adc_bailout will kick in.
Only if you have absolutely transparent objects or objects that reflect
everything the increase of the max_trace_level will have effect (supposing
that these surfaces will be hit in each recursion).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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