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Don't think so.. it doesn't work out...
You could #declare the head locations in something like this (don't know if
it correctly written, haven't tested it out)
#declare Location = <0,5,0>;
camera{
location {Location}
look_at {Loaction+z*2} (is this right?)
}
sphere{Location ,1 pigment {White}
I think you can make something similar with a rotate statement.
| Is it possible to include a camera statement in a union?
| I want to place the camera in the head of a figure, but
| POV gives an error for this.
| I am using POVray 3.1g for Windows.
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