POV-Ray : Newsgroups : povray.general : Why doesn't this work (some #declare stuff) : SV: SV: Why doesn't this work (some #declare stuff) Server Time
10 Aug 2024 21:06:49 EDT (-0400)
  SV: SV: Why doesn't this work (some #declare stuff)  
From: Peter Hertel
Date: 31 Oct 1999 08:58:24
Message: <381c4b00@news.povray.org>
won't work... I think spline have to be at the start of prism..

Chris Huff <chr### [at] yahoocom> wrote in message
news:381B3754.B974ACCE@yahoo.com...
> Why not something like this instead of duplicating all that prism code?:
>
> prism{
>     6,44,6 <0,0>,<0,0>,<40,0>,<20,-1.5>,<0,0>,<0,0>
>     #if (Test)    linear_spline #else    cubic_spline #end
>     texture {screen_text}
> }
>


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