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won't work... I think spline have to be at the start of prism..
Chris Huff <chr### [at] yahoo com> wrote in message
news:381B3754.B974ACCE@yahoo.com...
> Why not something like this instead of duplicating all that prism code?:
>
> prism{
> 6,44,6 <0,0>,<0,0>,<40,0>,<20,-1.5>,<0,0>,<0,0>
> #if (Test) linear_spline #else cubic_spline #end
> texture {screen_text}
> }
>
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