'specular' or 'phong' hilights use the 'light_source' color, 'metallic'
causes use of the object surface color. So, correct.
Bob
SamuelT. <STB### [at] aol com> wrote in message
news:381A68F1.9A12940F@aol.com...
> I thought metallic showed the object's color in the highlight....
>
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