TonyB wrote:
>
> And why does this matter?
I imagine the dots that are being seen are becuase POV-Ray is treating it
like a coincident surfaces problem where it cannot tell if the light is
inside the surface or outside the surface.
--
Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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