POV-Ray : Newsgroups : povray.unofficial.patches : Attenuation feature/bug? : Re: Attenuation feature/bug? Server Time
2 Nov 2024 11:24:22 EDT (-0400)
  Re: Attenuation feature/bug?  
From: SamuelT 
Date: 31 Oct 1999 16:23:20
Message: <381CB4B0.E9E7B992@aol.com>
Hmm, that is indeed a strange thing. When I raised the light_source, the dots
disappeared. Even if I put y*10.000001 for the light_source. Anything over ten
unit high makes the dots go away. Looks like a bug to me. You scene is neat,
by the way. The glow (after changing the light_source) is cool.

I just tried lower numbers and they make the dots go away too. Maybe 10 is the
magic number?

TonyB wrote:

> Hi. I don't know anything about this attenaution patch, or what it is
> exactly for. I've just seen SamuelT. do some real nice stuff with it. I
> decided to try it myself and to my surprise, this happened:
>
> camera {location <1,2,-3>*10 look_at 0}
> light_source {y*10 2}
> plane {y,0 pigment {rgb .5}}
> sphere {y*6,4 pigment {rgbf 1} interior {fade_power 2 fade_distance 4
> fade_color rgb <1,3,2>}}
>
> Try it for yourselves... Is this a bug or some feature of the attenuation?
> Did I do something wrong, perhaps?

--
Samuel Benge

STB### [at] aolcom

"And you can fly
 High as a kite if you want to
 Faster than light if you want to
 Speeding through the universe
 Thinking is the best way to travel"

          -The Best Way to Travel, The Moody Blues


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